• A
  • A
  • A
  • ABC
  • ABC
  • ABC
  • А
  • А
  • А
  • А
  • А
Regular version of the site

HSE University Presents Game Engineering Innovations at Moscow International Video Games Week

HSE University Presents Game Engineering Innovations at Moscow International Video Games Week

© Agency of Creative Industries under the Moscow Department of Culture

HSE University recently participated in a key 2025 gaming industry event, the Moscow International Video Games Week (MIVGW). HSE MIEM took part in several formats, hosting an open day for its online Master’s programme ‘Digital Engineering for Computer Games’ and a workshop ‘Gamedev Automation: How AI is Changing the Approach to Virtual Simulation Design.’ Furthermore, the ‘Game Engineering and Interactive Systems’ workshop and indie studio Bear Head Studio showcased their new game engine—the Claw Engine—at the exhibition area at Skolkovo. Experts of the HSE Faculty of Computer Science joined in panel discussions.

Moscow International Video Games Week brought together professionals, investors, publishers, educational institutions, and aspiring developers. The business programme addressed the export of Russian games, staff training, the role of universities in industry development, and new tech trends from AI to production automation. This year’s partners included the Institute for Internet Development (IRI), the Moscow Venture Fund, Buka, MTS Fog Play, the Videogame Industry Development Organization, Rostelecom, Cyberia Nova, Sber, 1CGS, and other organizations supporting the gaming market and technological entrepreneurship.

Ilya Semichasnov (left)
Personal archive photo

‘Participation in MIVGW is an excellent opportunity to not only showcase our projects but also establish a direct dialogue with the industry,’ noted Ilya Semichasnov, Director of the HSE MIEM Centre for Project Development Management, Academic Supervisor of the online Master’s programme ‘Digital Engineering for Computer Games’ and Head of the ‘Game Engineering and Interactive Systems’ workshop. ‘We want our students to tackle real market challenges during their studies and see if their solutions meet the needs of studios and publishers.’

On November 27, 2025, MIEM hosted events for school students, university students, and applicants interested in pursuing a career in the gaming industry. Participants learned about current AI technologies in game development, the growing demand for field specialists, and the competencies developed in the online Master’s programme ‘Digital Engineering for Computer Games.’ A separate workshop, ‘Gamedev Automation: How AI is Changing the Approach to Virtual Simulation Design,’ demonstrated with existing project examples how algorithms accelerate prototyping, simplify complex system configuration, and collect game analytics.

Valeria Nemna

‘It is crucial for students to see that AI in gamedev is not an abstract theory but rather very specific pipelines and tools that save months of development,’ emphasised Valeria Nemna, Deputy Director of the Centre for Project Development Management and head of the technological section of the ‘Game Engineering and Interactive Systems’ workshop. ‘At the open day, we showed how these approaches are integrated into the workshop’s projects, from simulations to content generation and test automation.’

Personal archive photo

From November 28 to 30, at a booth at Skolkovo, the ‘Game Engineering and Interactive Systems’ workshop team presented an open version of the Claw Engine, developed over two years in partnership with indie studio Bear Head Studio. Version 1.2.0 of the engine was released for free installation on the project’s website this autumn.

The Claw Engine is a program for creating 3D games and interactive projects on Windows. It allows users to easily add models, images, and other resources, and develop custom game logic. The latest version features improved physics, enabling realistic real-time collisions, falls, bounces, and object interactions. It includes new tools for landscape editing, visual effects (like smoke or sparks), and environment elements. The developers have also enhanced the automatic world-creation tools, allowing users to quickly adjust the terrain, add details, and even simulate local weather effects.

Dmitry Kovalenko

‘Gamedev has become a steady and confident part of education and project work at MIEM,’ said HSE University Vice Rector and MIEM Director Dmitry Kovalenko. ‘Two years ago, we launched the “Game Engineering and Interactive Systems” workshop, which evolved from several student projects united by the idea of creating a single product. This academic year, we launched the Master’s programme “Digital Engineering for Computer Games.” The gaming industry, like no other, responds instantly to audience demand, so having our own popular products is a significant achievement we are proud to present.’

Personal archive photo

HSE students—the workshop participants—actively manned the booth and demonstrated the Claw Engine. They showcased the engine’s features, explained how its systems worked, and collected visitor feedback.

Grigory Morozov

‘Showing an engine you’ve been developing for a year to both professionals and beginners immediately reveals what works well and what needs improvement. Sometimes a random passer-by finds a bug the testers missed,’ said Grigory Morozov, a workshop participant and HSE MIEM student. ‘Such moments provide real-time feedback and highlight potential user pain points, motivating us to improve our product.’

Vladimir Nikitin
© Agency of Creative Industries under the Moscow Department of Culture

According to Vladimir Nikitin, Deputy Head of the ‘Game Engineering and Interactive Systems’ workshop and Manager of the Centre for Project Development Management, participation in MIVGW was an important step in building a partnership.

Ilya Semichasnov participated in the MIVGW business programme as an observer for the Association of Professionals in the Operation and Game Development Industry (APRIORI). The association has concluded strategic agreements with Chinese companies Lewan Games, Arity Limited, and Huamin Group for mutual game promotion in Russian and Chinese markets, project localisation, and joint digital economy initiatives.

‘Accessing international markets is impossible without such industry unions as APRIORI,’ Ilya Semichasnov emphasised. ‘For universities, participation in these agreements means new career tracks for graduates and opportunities to attract industrial partners to educational programmes, project work, and internships.’

Ilya Semichasnov also joined the round table ‘Investing in Talents: Education and Universities in Gamedev,’ focusing on systemic approaches to staff training, joint programmes between universities and companies, and practice-centred education and internships. Marina Belyaeva, Manager of the Centre for Project Development Management and Head of the Visual Communications Unit of the ‘Game Engineering and Interactive Systems’ workshop, spoke at the round table ‘Not Gamedev but School: How to Create an Environment Where Employees Grow with the Project.’ Experts discussed building a culture of continuous learning, balancing deadlines with employee development, and positioning organisations as spaces for professional growth.

‘Online Master’s programme “Digital Engineering for Computer Games” and the HSE MIEM “Game Engineering and Interactive Systems” workshop are open to applicants and partners interested in joint projects at the intersection of education, science, and the gaming industry,’ Ilya Semichasnov concluded.

Denis Pozdnyakov

 

The ‘Software Engineering of Computer Games—PIKI’ project group from the HSE Faculty of Computer Science also participated in the event.

PIKI’s leading expert, Denis Pozdnyakov, spoke at the panel discussion ‘Gamedev Professions 2025: Who is Currently Sought After,’ detailing key industry roles, employee tasks, and applicant requirements.

Head of the PIKI group Olga Maksimenkova moderated the panel discussion ‘Indie Way: How to Assemble Your Team and Release Your First Game,’ where experts discussed building reliable teams, assigning roles correctly, and finding resources to realise plans.

See also:

HSE Scientists Develop Method to Compress Large Language Models Without Losing Quality

Researchers from the AI and Digital Science Institute at the HSE Faculty of Computer Science have developed a new compression method for large language models such as GPT and LLaMA that reduces their size by 25–36% without additional training or significant loss of accuracy. This is the first approach to use mathematical transformations—specifically, rotations of model weights—to make models more amenable to compression with structured matrices. The study results have been published in ACL Findings 2025. The code is available on GitHub.

Machine Learning Models Can Help Reduce Volatility and Boost Stock Market Returns

The use of machine learning models makes it possible to achieve greater accuracy in predicting risks in the Russian stock market compared to classical econometric approaches. The predictive power of these models increases by 23%, while the average investor’s return can reach up to 13% per annum. These conclusions were drawn by Nikita Lysenok from the Department of Financial Market Infrastructure at the HSE Faculty of Economic Sciences. The paper has been published in Fundamental and Applied Mathematics.

HSE Study Reveals Imbalance in the Generative AI Market

Researchers at HSE University analysed how effectively the global generative artificial intelligence market converts investment into real revenue, concluding that AI is currently developing faster than it is paying off. The results have been published in the journal Foresight and STI Governance.

‘Entering Robotics Now Means Growing with the Area’

Unmanned vehicles, courier robots, and smart speakers are rapidly becoming a part of our lives. In 2026, the HSE Faculty of Computer Science opens its new Bachelor’s Programme ‘Design of Intelligent Robotic Systems’ (DIRS). It will train specialists at the intersection of IT, artificial intelligence, and robotics. Academic Supervisor of DIRS Vadim Morgachev explains how studies are organised and why graduates of the programme ‘will definitely be accepted into the future.’

HSE Scientists Train Neural Network to 'Hear' Faults in Electric Motors

Researchers at the AI and Digital Science Institute of the HSE Faculty of Computer Science have developed a new method—the Signature-Guided Data Augmentation (SGDA) framework—that achieves 99% accuracy in motor fault detection and 86% accuracy in fault classification. The application of this approach can reduce industrial equipment repair costs, minimise downtime, and improve production safety. The study results have been published in Engineering Applications of Artificial Intelligence.

MIEM Tech Day at Pokrovka: Exploring HSE’s Engineering DNA Together

On May 26, 2026, the central atrium of the building at 11 Pokrovsky Bulvar will host the annual large-scale festival of engineering developments created by project teams from the HSE Tikhonov Moscow Institute of Electronics and Mathematics (HSE MIEM). The programme includes presentations of the best student technological projects, stands from partner companies and joint workshops, a lecture series featuring practising engineers, a round table on the development of engineering education, and presentations of MIEM master’s degree programmes.

HSE Students Among Winners of Yandex High-Tech Startup Accelerator

Yandex has announced the results of its Yandex AI Startup Lab accelerator, whose final round featured 12 IT projects. Over the course of three months, their creators—students and young entrepreneurs—worked alongside the company’s experts to develop their products. Four startups in digital marketing, medicine, and robotics were named the best, with their teams receiving cash prizes and cloud resource grants. Among them was Gradius, a startup founded by students from HSE University.

Researchers Find More Effective Approach to Revealing Majorana Zero Modes in Superconductors

An international team of researchers, including physicists from HSE MIEM, has demonstrated that nonmagnetic impurities can help more accurately reveal Majorana zero modes—quantum states considered promising building blocks for quantum computing. The researchers found that these impurities shift the energy levels that typically obscure the Majorana signal, while leaving the mode itself largely unaffected, thereby making its spectral peak more distinct. The study has been published in Research.

New Development by HSE Scientists Helps Design Reliable Electronics Faster at a Lower Cost

Scientists from HSE MIEM have developed a new approach to modelling electrothermal processes in high-power electronic circuits on printed circuit boards (PCB). The method allows engineers to quickly and accurately predict how electronic components heat up during operation, helping prevent overheating and potential failures. The results have been published in Russian Microelectronics.

The Future of Cardiogenetics Lies in Artificial Intelligence

Researchers from the AI and Digital Science Institute at the HSE Faculty of Computer Science have developed a program capable of analysing regions of the human genome that were previously inaccessible for accurate interpretation in genetic testing. The program adapts large generative AI (GenAI) models for cardiogenetics to predict how specific mutations affect the function of individual genes.